Gaia Di Mauro CORE LUDOGRAPHY PUBLICATIONS ABOUT ME
Geschichte
der Mathematik

Geschichte der Mathematik (2020)
“Geschichte der Mathematik” (2020) is a serious game created as a solo
project for a high-school course. Its educational goal is to teach learners
about the history of mathematics, with a focus on fractions in Ancient Egypt.
The game combines practice of already learned fraction skills with historical
context. To make problem-solving more engaging, it uses authentic Ancient
Egyptian hieroglyphs for numerals: the game first explains which hieroglyph
corresponds to which number, and after that the player sees hieroglyphs only,
solving the math tasks without Arabic numerals. In addition, the game provides extra
historical facts to enrich the player’s knowledge about Ancient Egypt.
From a game-studies perspective, the project
demonstrates how subject-matter learning can be strengthened through thematic
design. By embedding fraction learning within an Egyptian framework and
translating key mathematical notation into historically grounded symbols, the
game supports motivation and accessibility while connecting mathematical
concepts to cultural context.
Role and contributions
- Own
concept
- Programming
in Python
- Game
and narrative design